Hello dear reader. Today we have a narrowly focused topic again, and I’ll probably warn you about two things right away. First, this blog may contain spoilers, so if you haven’t played the Deus Ex games and are interested in finding out the plot for yourself, please play first and then read this blog.
And second: this entire blog is completely subjective. I relied on my own impressions and emotions, and yours may differ from mine. I am completely open to other people’s opinions, so if you have your own thoughts and objections about this blog, then write in the comments. I just ask you: no aggression.
So, as already indicated above, I take Deus Ex 2000 and Deus Ex Human Revolution for comparison. And only these two games.
It would be logical to arrange a two-on-two battle. That is, Deus Ex 2000 and Deus Ex Invisible War versus Human Revolution and Mankind Divided. But it will be a dishonest and unequal battle, because an invisible thief is a piece of shit.
So we take for comparison only the first old Deus ex and the first new Deus ex. And this is just very convenient, firstly, these two games are the best in the series, and secondly, they are both very similar and not similar to each other.
We will compare on the following points:
— Main characters;
— Characters;
— Bosses;
– Plot;
— Gameplay (pumping, hacking, dialogues, action);
— Soundtrack;
— Bottom line.
We will not affect the graphics and atmosphere. Because the graphics are bad in both places. But it’s pretty easy to get used to. And the atmosphere both there and there is gorgeous. It’s a sin to compare which atmosphere is better, however, these two games do a great job of showing that very cyberpunk.
So we’ll immediately minus for the graphic and immediately plus for the atmosphere and finally move on to comparison on other points. Let’s go!
1. Main characters
Jaycee Denton and Adam Jensen.
They are quite similar, it’s easy to notice. Idos Montreal looked towards Jaycee when creating Adam. Both are brunettes, both wear stylish sunglasses (for good reason), are proud owners of stylish long raincoats and just awesome low brutal voices. I personally like the voice of Elias Toufexis, but I also really appreciate and love the voice of Jay Anthony Franke.
But at the same time they are different. Jaycee is larger in build and has a positive personality, while Jensen is thin and bearded and has a more emotional personality.
Unfortunately, my problem with Jaycee is that he reacts exactly the same to every situation. Generally for any. Well, unless we’re talking about bomb.
I’ll give you the simplest example. In both parts of Deus Ex there is the same moment with the betrayal of a loved one. Jaycee Denton finds out that his brother works for the NSF, that is, for terrorists. And Adam Jensen finds out that his ex-chan, for whom he flew halfway around the world, works for the Illuminati.
And their reaction is very different. Jensen breaks down at this moment, raises his voice, he is shocked, confused and bewildered.
And Jaycee doesn’t give a fuck about anything. He speaks to his brother as if he were reminding him that he needs to buy bread for home, and not as if he had just learned a shocking truth.
Well, you understand my problem. Jaycee is very wooden in his reaction to what is happening, while Jensen experiences all the right emotions, although he tries not to show it.
And it’s not about the graphics, it’s about the voice acting. Franka was given the task of voicing a cool, unflappable guy, and in the end we have the same reaction to any events. While Toufexis conveyed a whole range of emotions with his voice.
So sorry Jaycee, you’re cool, but I trust Jensen more.
Score: Deus ex 2k – 0, Deus Ex HR – 1
2.Other characters.
Here Aidos Montreal didn’t just glance in the direction of the old Deus Ex. They copied him. But it’s a pretty good copy.
Gunther Hermann – Lawrence Barrett, Anna Navarre – Elena Fedorova, Walton Simmons – Jaron Namir, Alex Jacobson – Francis Pritchard, Jock – Malik, The Insidious Chinese Woman – The Insidious Chinese Woman, Manderly – Sharif, Helios – Chiron
And I love all these characters in every part!
I still can’t decide who pisses me off more: Megan Reed or Anna Navarre. Already talking about something.
But still. I’ll give the new Deus an extra half a point. Because Jensen has a more lively team at his disposal than Denton. Jacobson, Jock and Manderley seem less interesting to me than Pritchard, Malik and Sharif. Hell, you can score half a point for Pritchard alone. Players are simply in awe of cameraman Jensen, and the creators themselves understood this; they included Pritchard both in the book and in a separate DLC.
In general, a point goes to the old one, and one and a half points goes to the new one.
Score: Deus Ex 2k – 1, Deus Ex HR – 2.5
3. Bosses.
Here the new part miserably loses to the old one and here’s why. The Aidos understood well what the essence of the deus ex was, and quite meticulously reproduced that same deus ex. But the Aidos didn’t understand the essence of the bosses in Deus Ex at all. The point of bosses in this game is not that they push you into the arena, here is the boss, throw your entire arsenal at him. For such bosses there are jokers, but Deus is not really a joker.
When I read all sorts of opinions about Deus Ex Human Revolution and looked at reviews, everyone usually complained about the bosses. And I agree with these people, the bosses aren’t that difficult, no, they just don’t fit with this game’s approach to its missions. The whole game you are completely free from all shackles, kill if you want, don’t kill if you want, be a ghost if you want, or be mega noticeable, but you can hack, or you can talk it out.
And then suddenly you are shoved into the arena with no choice, and you are forced to kill the boss without the opportunity to do anything else.
The Aidos themselves realized that they had screwed up the bosses, and in the next part they corrected themselves.
In Human Revolution, an attempt was also made to fix everything, in particular, in Director’s Cut it became unnecessary to plant your entire arsenal on the boss, a couple of other approaches appeared. For example, you can reprogram the turrets, and they will shoot Barrett for you, and in the battle with Fedorova, you can run to the second floor of the arena, turn the valves, and Fedorova will simply suffocate down there, because she does not have a rebreather.
But this doesn’t help the problem much… the bosses here feel alien, even the game itself understands this, and the “Pacifist” achievement says that you can’t kill anyone, but you can kill bosses.
So what essence did the Aidos steal?? So… the point of bosses in Deus is not to kill them, but to outwit them.
Let’s put it this way: on your first playthrough you will most likely get a classic situation, that is, you will meet Navarre in Yunatko and will try to kill her, you will meet Gunther in the castle, and Simmons on some rails.
What if I told you that you can kill the boss in advance, before he becomes the boss??
Using Navarre as an example: you can kill her on the plane, Jacobson will cover you, and you won’t get anything for it.
Or you can bang her at the metro station.
Or you can find a killswitch frame in Yunatko, say this to Navarra, and she will explode herself.
By the way, Gunther has the same phrase. Laputan Mashin, Gunter!
What if I told you that you don’t have to fight the boss?? No, seriously, you can just turn around and run away from the battlefield (this is absolutely possible to do in the case of Simmons and Navarre).
A bad game would think you’re crazy and interfere with you in some way. Well, I would put up an invisible wall so that you don’t run away from the arena. Or would make the boss immortal, so you couldn’t kill him in advance.
But no, that doesn’t happen here. The plot will continue further, that is, the game gives you the opportunity to cheat.
There…now you understand why old Deus Ex knew what to do with his bosses? The game does not hold you back, does not limit you, it gives you the opportunity not to fight even with bosses or to outwit them.
Point goes to old Deus Ex, and before we move on to the next point, here’s a little about Mankind Divided. Yes, I understand that I promised not to review the second parts, but this is just a cool fact.
Look in MD The Aidos have corrected their mistakes, there are no bosses at all, there is only one of him, at the very end of the game, and yes, you don’t have to kill him, but just shoot him with a tranquilizer rifle or..
Find a self-destruct mechanism, press the button, and Marchenko will die, there will be no battle.
And for such a development of events an achievement is given on Steam. Guess what it’s called? Laputan Machine 🙂
Score: Deus Ex 2k – 2, Deus Ex HR: 2.5
4. Plot.
I can’t with the plot in Deus Ex. Honestly. Bullshit, and in my opinion the most crazy part of the franchise. In short: in both parts the plot is based on the fact that the main character is looking for the truth, revenge and briefcases with Hello Kitty. But the further the hero searches, the more he is drawn into the hidden games of the powers that be.
By the end of the game, to his great horror, the hero is faced with a very shitty choice, ala “whatever you choose, you’re an asshole and you’re wrong.”. This, by the way, works in all Deus Ex: you are not offered a choice of 4 options, you are offered 2 enemas and 2 broken enemas.
I got distracted. Plot. Let’s just give each game a point for effort and screw the Illuminati.
Score: Deus Ex 2k – 3, Deus Ex HR – 3.5
5. Gameplay.
In games, the gameplay is usually simple and straightforward.
But Deus Ex is a rather multifaceted game, so we will analyze the gameplay in 4 points at once.
— Leveling up
— Hacking
— Dialogues
— Action
Leveling up.
We will not touch weapon upgrades. It is the same both there and there, we buy or find mods and attach them to weapons. It’s simple.
So we’re only touching on leveling up augmentations and skills.
In the old Deus https://nonukcasinosites.co.uk/review/tenbet-casino/ Ex we upgrade skills for exp. There aren’t very many of them.
And for canisters with increments we install and pump augmentations. We find canisters in different places in the game; you cannot buy or get them for exp. There are a total of 8 upgrade canisters for the entire game, so don’t flatter yourself, you won’t be able to swing like a terminator, during the game you will only reach one ability to the maximum.
The situation in HR is friendlier. There are no more skills, they were combined with augmentations. And oh my god! There are a lot of augmentations. Adam Jensen is half combat implants. But don’t worry, pumping points, that is, praxis, are given to you a lot and often. Exp is given for a lot of things, almost every sneeze of Jensen brings him exp.
And I encourage you to feel free to be curious, because your curiosity is experience. See the ventilation? Climb, they will call you a wanderer and give you exp. See a computer or a locked door? Hack, there are goodies waiting for you, exp and a bullet in the face from the police, you will know how to break into other people’s garages, bitch.
And this is where the huge problem with leveling comparison begins. It turns out that Denton is weaker than Jensen.
For example, to jump from rooftops without breaking his legs, Jensen only needs a couple of praxis. While a similar augmentation for Jaycee requires 4 canisters. And I remind you, there are none of them in the game.
Jaycee can choose either invisibility from bots or invisibility from people and not both at once, while Jensen’s invisibility is universal.
To heal quickly, Denton needs to pump in a healing implant and spend energy on healing. While Jensen’s healing is automatic, as is energy restoration, by the way.
In general, yes, I don’t quite understand why nanoaugmented ones are considered stronger than mechanically augmented ones. Simply the facts speak for themselves. Jensen would give Denton a cradle.
So which pumping is better?? More complex, limiting, forcing you to thoughtfully choose which augmentation you will definitely use, and which ones are a waste, or feel like an all-powerful iron superman and enjoy all the benefits?
My loved one and I discussed this moment. He believes that the old leveling is more interesting and adult, while the new leveling seems to be made for children. I think that the old leveling killed all the fun, you want to try everything, but they don’t let you, go through the game 7 times if you want to try everything.
I still think that fun in games is important, and unnecessary restrictions ruin the gameplay. So… the point goes to the new one.
Score: Deus Ex 2k – 3, Deus Ex HR – 4.5
Hacking
A good cyberpunk must have hacking. And Deus is a good cyberpunk.
So hacking here is part of the gameplay. And here we come to some rather shaky territory. The fact is that hacking in the old Deus Ex is varied. We use 4 types of hacking: master keys for regular doors and drawers, electronic master keys for breaking electronic locks, nanokeys for doors that you can’t hack, and finally the IceBreaker program for hacking computers and terminals.
And it’s… awesome! I really appreciate this diversity.
The new Deus Exes have ALL electronic locks. That’s just all. Don’t ask why in the early world of the future all the locks are electronic, but in the late world of the future ordinary locks suddenly appeared… I don’t know.
Well, somehow? All the locks are electronic, where is my promised variety??
Well, there’s a hacking mini-game here.
Yes, every hack in the new Deus Ex is a mini-game. Your task is to get to the green nodes before you are kicked out of the system.
I don’t remember how many times I went through HR, but I never caught myself thinking that I was tired of this mini-game. She is challenging and very adrenaline. Hacking always happens in the last seconds. When the last node has been hacked, and nothing depends on you, and you nervously look at the node percentages and the timer, and pray that it will be enough, and the hacking happens in the last milliseconds… it’s an incomparable feeling, actually.
Yes, yes, at first you will only try to get to the green node. Then the possibilities of virus programs will open up to you. Bomb and stop worm. The bomb immediately breaks the node, and the stop worm slows down the timer.
And then you notice that the diagram is large and there are more nodes. And after some time you will try to hack the entire scheme, because for hacking additional nodes they give you goodies, such as exp, credits and virus programs.
And yes, there are electronic master keys here too. But you will use it only when there is no time or desire for manual hacking.
I’m talking so much about hacking in HR right now that it’s immediately clear which hack I like more. But I can’t do this. I love hacking in the old Deus too. He’s just different there.
So… both Deus deserve points for hacking.
Score: Deus Ex 2k- 4, Deus Ex HR – 5.5
And, by the way, in both cases you can simply blow the door to hell, or find the password in a datacube or pocket secretary.
Dialogues
In the Deus Ex series, we choose answer options in dialogues. And guess what? It really does affect gameplay. We can win over our interlocutor so much that he will eventually give us a gun, money, information and almost transfer the apartment to us. Or we may choose the wrong answer options, and then the interlocutor will simply send us out of his heart and try to shoot us.
To say that this is a cool solution is to say nothing. But!
In HR this is done much more interesting and better.
Implant Kasi. Let’s just say that without Kasi’s implant you will feel blind in dialogues. You don’t know anything about your interlocutor, who he is, what he does, what concepts he lives by, and you always choose at random. But with Kasi… it turns into a mini-game. The implant literally writes to you what is happening with the interlocutor, writes to you his characteristics, how he lives.
But that’s not all. You begin to monitor the Alpha, Beta and Omega indicators and count which indicator flashes more often. And based on this, you choose the answer you need. Jensen at this moment uses pheromones, which help him convince his interlocutor, based on his type.
So, for Kasi’s implant, the new Deus ex safely gets a point in the piggy bank.
Score: Deus Ex 2k – 4, Deus Ex HR – 6.5
And the last thing we look at in gameplay is action. It’s no coincidence that it’s last, because this very action depends on what I listed above.
Let’s be honest: despite the fact that any Deus Ex can be rushed, that is, by killing, exploding and attracting maximum attention, and the game will gladly give you these opportunities, Deus is still a stealth action. There are an incredible amount of stealth opportunities here.
A bunch of silent and stunning weapons, augmentations that allow you to sneak past opponents, the ability to bypass the battlefield through ventilation and sewers, the ability to fucking turn off all the security cameras and security bots, the ability to hide corpses. In this regard, Deus can be safely placed in the chamber of measures and samples of stealth along with Hitman and metal gear. Stealth is working here.
And if rush here… well, let’s put it this way: both there and there are equally good, then stealth has still become better in the new deus. They simply added more features for it. Universal invisibility, breaking through walls, talking down enemies so they let you pass without a fight, easier leveling up to get new stealth capabilities… everything seems to be the same as in the old Deus Ex, but they added new goodies, and it became much better and more convenient.
So for the action, and in particular for the stealth action, I’ll add another half point to the new Deus.
Score: Deus Ex 2k – 5, Deus Ex HR – 8
6. Soundtrack.
A whole team was responsible for the sound in the old deus: Michelle Van Boss, Alexander Brandon and Reeves Gabrels.
In the new one, Michael McCann was responsible for the sound.
Both there and there the soundtrack is magnificent, it is memorable, it always corresponds to the situation.
However, I prefer the old soundtrack. He is more corrosive. Each mission is accompanied by its own soundtrack, and damn it, I didn’t just enjoy the soundtrack, at some point I started humming it to myself while shooting enemies and crawling through ventilation! And I realized that this is love. I listened to the entire soundtrack on soundcloud many times, added it to my player and damn… listen for yourself, you will understand why the sound is so cool.
The sound from the new Deus Ex, unfortunately, is not memorable. Yes he is handsome. Yes, atmospheric. Yes, it is skillfully written. But would you listen to it separately from the game?? Personally, no… yeah, I definitely like the Hive theme, the opening credits theme, and the trailer theme, but that’s it… while I’ve listened to the old one many times in its entirety.
Remarkable fact: It is the music from the old Deus Ex that plays on radio broadcasts in HR and MD.
Composers from the old Deus Ex, catch the ball.
Final score: Deus Ex 2k – 6, Deus Ex HR – 8
Bottom line.
And what’s the end result?? In the end, it turns out that the new one is better. When I wrote this blog, I felt small pricks of conscience in front of the old Deus. Because I love the old Deus ex. But at every point I constantly caught myself thinking that the old one did it well, but the new one did it even better!
So, despite the fact that the new Deus ex won, I want to say: without the old Deus there would be no new one. The new one was built on the basis of the old one, and many elements were either copied one after another or made even better. And after HR I always want to play Deus Ex 2k. And after Deus Ex 2k I want to play HR!
These two games are strongly related to each other. But in my understanding, I still like the new parts a little more.
Zombie was with you. Write your opinion in the comments, which Deus are your favorite, or write on which points you disagree with me.
See you in March and… see you soon.
Best comments
The “old” Deus has one more thing that immediately gives him 2 points – he’s modable. Mods extend the life of any game; entire total conversions and individual games with their own plots are made on the old Deus. A new one, no matter how good it is, is always equally good and gets boring by the third time. With mods, the game will live and live for many, many decades and can entertain the player differently each time. So for me the “old” Deus takes the lead. )
I play the old Deus, but with the Revision mod – it’s awesome, I tell you.
The description of the comparisons seems to be fair, but it is noticeable that HR is closer to the author. For example, what I don’t like at all in HR is that you get more experience for hacking than if you open locks with a code – this is some kind of absurdity. The same thing happens if you kill opponents with a weapon, or stun them in melee. That is, in HR they deliberately push you to be a pacifist and a hacker in order to gain the maximum amount of experience. But how can this be, this is a game of free choice of passage, or not?
Well, in fairness, the old one also gets half a point for the multiplayer, which is there and it’s quite unusual. So there is still something to think about. )
If all your criticism is to insult the author, then I have nothing to say to you.
Well don’t read me then. You know my nickname, so you can deliberately ignore me or give my blogs cons without looking.
I hope my advice was useful to you. And good luck to you))
You see, I’m not saying that they are completely different, but that it’s difficult to do something new for the first time. And the first was the first in this genre, and the second followed an already trodden path.
JC’s character is his plus, he is smart, cold-blooded, always speaks sharply and accurately in the face of a threat, and just as a joke to a random homeless person. Each of his dialogues is a joy for the ears and sense of aesthetics, IMHO. He has a lot of cool phrases for all occasions, Adam never dreamed of this. Why is the difference in the strength of Adam and JC a reproach to the first part?? This is already a failure of the HR authors, but most likely the canon in the new DX was simply rewritten, and JC would be much stronger if a new game about him were released now. It is clear that Anna and Gunther did not have any abilities similar to Jensen, although they are cyborgs from a super-advanced elite organization in 2051 – I don’t even know how powerful they were supposed to be according to the new canon. By the way, make a GMDX mod better, the gameplay will be in no way inferior to HR and will even surpass it. Rebalance of augmentations and skills + perks, new types of enemies, improved AI, parkour, updated mapping.
Hello! comparing two games that were made by different studios and, apart from the name and theme, do not intersect with anything else, in my opinion, is not entirely cool. I remember the first Deus as a pioneer in its genre – cyberpunk, in which few games are released even now. When I started playing the old Deus, it was all for the first time, the ability to complete missions in different ways, interesting leveling, introduced me to cyberpunk. Before that, we knew about him only through the anime “Ghost in the Shell,” which was advertised as a Japanese action film, and not cyberpunk. For all these innovations the first Deos Ex was loved and loved. human revolution does not contribute anything of its own, all these mechanics were used in other games in one way or another. that is why the first Degs ex is head and shoulders above the subsequent ones.
It’s precisely Deus Ex HR that encourages a certain style of playthrough. Isn’t increasing the amount of experience for non-lethal neutralization an attempt to influence players who like to pump everything to the maximum?? Isn’t the noiselessness of a non-lethal melee technique a push towards the path of a pacifist for those people who want to complete the game without being detected??
In Dizonord, I did not notice any imposition – I cut all armed opponents with gusto. There are more rats and enemies? Well, that’s okay, it’s even better. Except that Samuel was constantly muttering, and in the last mission he received a bullet in the head from a pistol – I don’t remember what he told me then, but I completely justified his words, hehe.
P.WITH.: So, after all, how they forced you to complete the passage without killing in Dizonord, it’s just interesting? With this style of play, you can’t really try out the Arsenal, so the fun disappears.
Stealth does not provide any bonuses for leveling up – it disappears. Didn’t like the darker city? XD
This, by the way, is also a good option, like many classic RPGs (excluding a few). There, decisions were often divided into what seemed to be good, and what was profitable now, but would either bring problems in the future, or looked bad, but again could give a positive result in the future.
P.WITH.: Unless negotiating with a magician in an elven ghetto and sucking the life out of a bunch of captive elves for the sake of a physique unit was such an idea, both in terms of morality and in terms of benefits, but I couldn’t restrain myself 🙁
Well, if we talk about roleplaying options, I would rather remember Divinity Original Sin. In DAO I faced the same problem: all solutions are obvious and there is no need to change them. Moreover, in the end they still force you to save the world, even if it’s somehow not fucking necessary. DAII is more interesting in terms of elections. The only thing that infuriated me was that in dialogues with other men my hero either flirts with them or they get offended. Anders is especially aggressive in terms of gayness(
I’ve been playing DOS for a long time, so I’ll have to replay it. And then I went through it in such a way that there was no one to evaluate the obviousness/non-obviousness – the original companion turned off his intellect, which is why he always agreed with me.
During the investigation in the first city, he still behaved in a civilized manner, but when he got to the mining town and discovered a hostile cult there, and I kind of have to fight this matter..
Next came Exterminatus. In the town, I didn’t even complete the quests – I killed almost all the inhabitants, except those who did not succumb to the influence of the cult. Then, through eloquence, he somehow interacted with cultists/bandits/goblins/undead, but then he still broke down and killed everyone.
Found out information? Killed. Completed quests? Killed. Convinced that you belong to a bunch of cultists around a fire in the winter forest? After that he immediately killed. Stupid goblins worshiping a cheater? I don’t like it, I killed it. Bandits in the service of the cult? Naturally killed. Undead Merchant? Traded, killed – undead, and I… ummm, who am I fighting there?? (in fact, he looked menacing, and I wanted to see what he could do in a fight). With all this, I actively used the Bloodworks of the cultists, because the desire to increase the power of my characters has always been in second place for me, right after my bloodthirstiness.
It will be necessary to go through it a little softer, otherwise I ruined some of the quests by arranging a massacre ahead of time 🙁 It’s just that most of my characters in RPGs are killers, differing only in the methods of killing and the number of reasons for it.
Well, this is a matter of banal survival – if you are not on the same team with the destroyers of the world, then you are against them, regardless of your worldview. I often play with evil characters, and it turns out that evil characters get under my skin much more often than good ones. The latter usually quietly chew their grass in the meadow and do not interfere with my wishes, unlike other evil characters.
I won’t say anything, I usually don’t play evil characters) But here there’s just a little bit of maniacism going on O_O
Well, this is a matter of banal survival – if you are not on the same team with the destroyers of the world, then you are against them, regardless of your worldview.
I didn’t like it. You can’t just move the fuck to another country or do something weird. And so – in the end, worldview plays the same role as in the first Neverwinter Nights. The good character saves the world, and the evil one also saves, but at first he whines that he doesn’t want to and asks for money for it))
Well, these are mechanics from almost 20 years ago. In HR, stealth is naturally more friendly, as is the gameplay itself. In the Revision mod, based on realism, with inventory limitation enabled and the “inevitable victim” achievement, this is where the real hardcore begins. But achievements in Revision are already a paradise for fans.
But what both games have weak is the AI. Either HR or the first DE, can be easily run without any problems at the highest difficulty level.
Well, to each his own, I guess..
I’m glad that it was the first Deus that hooked you and eventually introduced you to the cyberpunk genre and RPGs in general.
As for the fact that these two games shouldn’t be compared, I won’t dissuade you. It’s unlikely that I’ll be able to find the right words to completely destroy your idea of these two games and convince you that they are very similar.
I’m such a persuader
Damn, I need to go through revision, I even installed it a month ago… but due to recording new videos on other topics, I still can’t play something not related to videos.
I promise to improve
AI is dumb, I agree. Very blind, deaf and lame, absent-minded and inattentive.
But without such AI, it seems to me that stealth would break in these games.
The good character saves the world, and the evil one also saves, but at first he whines that he doesn’t want to and asks for money for it))
Well, here you need to look even further – in the first Fable you could team up with the boss or take his place yourself. In Baldurs Gate you could become the God of Murder by first killing all your competitors and ill-wishers. In Arcanum and Fallout 1-2 you can do such things, after which it is not clear who is worse – the antagonist/antagonists or the GG. In Arcanum you can definitely destroy the world.
I don’t argue, some games have this option. Already in the second Neverwinter Nights, the evil character had the opportunity to kill all his partners and take the side of evil) But in the first – it was not. I remember it because there skills depend on worldview (a paladin has all his skills disabled if he stops being kind, for example). And in order to keep my druid neutral, I periodically had to beg, because there were no other ways to show my alignment. If you agree to a quest, you get a good point; if you ask for money, the bar moves toward evil)
“Jaycee is very wooden in his reaction to what is happening,”
I can argue with that.To. JC is an artificially grown soldier, they are specially made emotionless.
Of course, Jensen also seems to be “from a test tube”, if memory serves, but this was most likely due to insufficiently refined technology + the fact that Jensen was kidnapped from the laboratory in infancy and raised as a normal person.
If they want to direct the player on a certain path, let them do it with the help of the consequences of his actions, as was the case in Dishonored, for example.
I don’t agree at all. I went through Deus Ex as I wanted. I don’t like this fucker, I’ll kill him. That one over there seems fine, I’ll strangle him. I’ll blow up these guys with a grenade, those over there I’ll crawl through the ventilation. Oh, new gun, let’s fire now! In general, I had as much fun as I wanted, and tried everything, plus or minus.
I used almost nothing in Dishonored. Because the game forces me to play as a pacifist. She scolds me if I start using something other than teleport. Well, what’s the point of a bunch of skills bought with unselected praxis points if I used them only once?. I looked at how it worked, loaded the last save, and continued the passage “as it should”.
I love Dishonored, but this is clearly not a “feature” that should be used as an example)
Well, there seems to be a difference in perception here.
Isn’t increasing the amount of experience for non-lethal neutralization an attempt to influence players who like to pump everything to the maximum??
Why pump everything to the maximum?? I upgraded only what was needed, I didn’t experience any shortage of points 🙂
Isn’t the noiselessness of a non-lethal melee technique a push towards the path of a pacifist for those people who want to complete the game without being detected??
IN
Yes, in general I don’t care. I completed HR on maximum difficulty two or three times. If there is no desire to be a pacifist, the increased noise of a certain technique only causes a slight itch of the second tail. As a last resort, you can hide and sit out the anxiety somewhere. But usually even this is not required)
Changes of this kind are not for me, but what the script says is important. And in Dishonored they said from the start: if you are a beast, there will be a bad ending. Plus, if you put a lot of people there, it seems like someone is complaining (maybe Samuel, I don’t remember the characters anymore). I obeyed, because I didn’t want to be a brute)) That is, they played out exactly the same possible consequences that frightened the game, and which, who the hell knows, have an impact somewhere, I only played through the game as a pacifist.
Well, I wrote about this:
I used almost nothing in Dishonored. Well, what’s the point of having a bunch of skills if I only used them once?. I looked at how it worked, loaded the last save, and continued the passage “as it should”
As a result, I finished the game twice (once at release and once after the release of the witches and something else like that). And I don’t really feel like going back, because my passages are identical. Teleport-teleport and into the hole)) It will make sense to replay only very later, when the levels are fucking forgotten and it makes sense to study them again.
P.S. And in that ancient year, I played Dragon Age Origins as a battle mage (they needed someone to play the role of a “tank”) in the company of Morrigan, a dog and something like Lelianna (I don’t remember exactly, but I also experimented with changing her to Winn, who of them reached the final, who the hell knows). There were no warriors in the group at all, because Alistair and Stan are idiots, and there are no options other than them. I don’t remember about Sheil, but she seems to have appeared in some DLC..
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